In het kort komt het erop neer dat de spelers een roddel'tante'/'oom' creeren, en tussendoor commentaar geven op gebeurtenissen in de wereld. Alle besproken roddels zijn(of worden) algemene kennis, dus de spelers personages kennen ze ook.
Roddels kunnen gaan over de wereld, gebeurtenissen en natuurlijk over de personages van de spelers.
Hier het hele artikeltje http://mortengreis.wordpress.com/2010/0 ... gossiping/Morten Greis schreef:The players takes turn playing gossiping-scenes (often 1-4 scenes) in between regular play. Each scene is brief and is generally completely under the players control.
The players gossips about what is happening in the fiction. They can introduce new rumors or gossip about existing rumors, and they use this to comment on what is happening in the fiction. They can speculate, add or adjust what happened – or at least is publicly perceived what happened.
Everything gossiped is public knowledge, and sometimes the PCs need to react to the knowledge. For the GM the scenes can be used to introduce specific rumors.
It can be an advantage with some sort reward for the first session to temp the players to use the mechanic.
After out first session the players were so pleased with the rules, that they asked to keep the rules, and so we did. The gossipers sometimes appear in the background of events, where the PCs are present. Some of them might be in the kitchen, where the PCs are dining or among the staff at a galla.